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Make sure that the OculusMovement class, any other classes and any cameras for your HMD rig are only enabled for the local player. That way when...
I just got the anchors working yesterday. You are going to definitely need to use the helper class, and the second code snippet to be able to...
I guess my comment about the documentation is more related to the removal of the high level WorldAnchor system that was available with Legacy VR...
I see, I wish this had better documentation. I have a few questions related to the HL2 using MRTK: 1. Do I have to use the SubsystemManager and...
It looks like WorldAnchors don't work at all when using the XRSDK. What is the replacement to WorldAnchor, WorldAnchorStore, etc. in the XRSDK...
I was wondering if maybe this is a bug, I'm doing something wrong, or this is the expected behavior. I just started working with the HoloLens 2...
Thanks!
The latest version available in the Package Manager for the HLAPI has the NetworkTransformChild file misspelled and it doesn't match the name of...
Hi, we are looking for a solution for recording our multiplayer game state. I downloaded the free version of EZReplay, however, I'm aware that...
Hi, thanks for chiming in. Actually this code works fine on server and client. In my case the camera is already being synced properly because it...
I built a clean scene with just my player and the npc to test this specific code and functionality and the synchronization worked properly. I'm...
When I have the Debug.Log("lookObj.name"); I get a "BaseObject: NotAvailableDuringDebugging" error in Visual Studio, but I don't think that is...
Hello, I have a non-player character that gets spawned. I have a couple of animations that play properly and I just added some code for aiming at...
That worked perfectly, thanks for the help! I'll leave the code that I'm using if anyone is doing something similar. using UnityEngine; using...
Hello, I'm learning how to use UNet and at the moment I'm just trying to build some simple samples that will help in the long run on the...