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Still reproducible with 6000.0.0b15
I've uploaded a project to Unity BlindFTP. The file name is: KiteGames-20240412-RenderDocCrash.7z The repro steps: - Open the project - Load the...
I was on 1.31, but I just updated to 1.32. Still no joy. DX11: ========== OUTPUTTING STACK TRACE ================== 0x00007FFCC1B355E9 (d3d11)...
\o/ good to know that full texture reimport is coming between b14 and b15... The docs site currently says: Built from 6000.0.0f1 (4665b83523da)....
Hi, I know this issue is listed in known issues, but I'd like to highlight it. It says "DirectX11: Crash on RENDERDOC_EndProfileRegion when...
Yes, the issue is resolved. Thank you. Btw, can you give a date until Unet Matchmaking will be supported? The original announcement said that...
In light of all this, when will the 2021 LTS support period end? I ask this because Unity promised to keep Unet servers running until the end of...
Press the eye icon in the upper right corner. (Where it says "18" on your screenshot)
Also interested as we (our rather our publisher) has a live game running on Unet. The service was supposed to run at least until the end the...
Hi, I noticed it in Unity 6 beta, but I don't know how old this issue is. [ATTACH] As you can see, some random packages are showing up as empty...
All input fields are missing in VFX graphs, so it is not possible to edit any values beta 11 [ATTACH] beta 10 [ATTACH]
The depressing colors represent the outlook of the quality of the Unity 6 release after they fired all the developers working on the still...
Looks like this is fixed in beta 11
Looks like the rename started. Beta 11 is now 6000.0.0b11 No official post yet, but it is available in the Hub, and the changelog is also there:...
Yes it is a regression in b10, the highlight works properly in b9
Also a lot of errors in 2022.1.21f1 Any resolution to this? Also where can these c1 / c2 versions be found? Just noticed that 2022.1.21 is not on...
Hi, When using dynamic fonts in the editor, after a while a spam of these errors start to appear: (and the UI falls appart)...
Issue impacts us as well (subscribes to the thread)
I stopped using Append altogether, and using atomic operations in a raw buffer instead. I use RWByteAddressBuffer _CounterBuffer; with...
I see that Unity Hub still doesn't recognize the PlayStation 5 and Xbox Series modules even one year after Unity added support for it in the...