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@NeoKuro @Menyus777 If you need to see device specification inside the simulator window you could use a simulator plugin for that. Here is an...
Hey, the input issue that you describe sounds like a bug, could you submit a bug report for it?
For versions 2019 and 2020, you can find device files inside the package in Editor\SimulatorResources\DeviceAssets folder. For version 2021,...
@Phil_Z going to contradict you here, this is by design. Rotating device in the simulator window is supposed to represent physically rotating a...
Device Simulator does not support simulating OnApplicationPause and OnApplicationFocus at the moment. If you need to simulate these events you...
In the core version of Device Simulator the correct thing to do is to call UnityEngine.Device.Application.platform, this API behaves as you would...
Device Simulator package version 3.0.0-preview is now live. Highlights! - New devices, mostly flagships from the year 2020. - Options in the...
Hello! Device Simulator does not currently support "Render Outside Safe Zone" and "Status Bar Not Hidden". We already have a bug report submitted...
It is no longer there. Instead of using assembly scope, we added new APIs that are always simulated when the simulator is active. These new APIs...
There should not be, we would consider it a bug if there was.
Hi! Device Simulator does not have a built in way to visualize cutouts. You can query cutouts through code using...
Hi! For Application and SystemInfo, if you want to get simulated values in the editor you do have to use classes inside UnityEngine.Device...
Hi, it could be hidden, if you don't have preview packages enabled in the project. You can enable preview packages by going into Project Settings...
We don't have an API to detect if the simulator is active at the moment. You could try using SystemInfo.deviceType to check if the device is a...
Thanks for the feedback. It's not currently possible to do that, but we plan to implement this feature in the future.
Thank you for your suggestions, these features are on our radar and we will definitely add them at some point. Though at this point I can't...
There is hope for improvement. Starting with 2021.1 this issue is fixed. As for the previous versions we will most likely add a way to disable...
You should be able to find it in the 2021.1 beta.
We plan to port API changes from 2021.1 version to the package version, so that the transition from one to the other is as simple as possible....
Thanks for reporting the issue with Simulate Touch Input from Mouse or Pen, I'll investigate what's happening there.