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I managed to figure out a hackish way to do this. I can add the "#pragma enable_d3d11_debug_symbols" in the common.hlsl include, so it gets added...
Hi, I am wondering is there a way to enable the debug symbols for shaders generated with shadergraph? You know like adding the "#pragma...
+1 I'm also using a paused particle system to draw a lot of manually placed particles. But need control so I can ensure it's being rendered.
That looks really good Helios. What image effects are you using?
Looks really good and polished. Will definitely buy and test this out on my next project.
Thank you Farfarer.
So there is no way of getting everything in a single swf?