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One idea I've thought about is to semantically segment the image to identify pixels that are building vs sky vs road, etc. Then take those...
Is there a way to make a road segment one-way programmatically?
I have Road Architect partially working. It's reading the data from CityGen API and creating the roads. I am not doing intersections yet. I'll...
Can I use shape.GetPosition() instead? It's asking for pathIndex and Index. What's the index? I'd prefer to have all the Vectors in a single List...
Is this why it's a List inside a List? To get the actual X, Z coordinates I'll need to foreach through 'positions' twice?
It's downloaded the data I want but also a significant amount of extra data. In this video you'll see that some of the roads extend out for 10-20...
I'll post another video tomorrow. I got the road to almost match the height of the terrain. It cuts into it slightly but that might be a setting I...
Did a test with the RoadAchitect API along with CityGen3D for everything else. Traffic lights, signs, road markings, complex bridges. It's pretty...
After playing with EasyRoads3D API it doesn't allow you to make intersections but RoadArchitect does. Playing with their API right now but it...
I bought EasyRoads3D. I tried their OSM import and the scale of the roads is 2X off (I have to 2X X,Y,Z to fit CityGen map). With all of the...
Running into some issues in 1.0 that I didn't see in 0.94. Load Generator doesn't show all the individual items like HeightMap, SplatMap, Water,...
The Terrain Exporter exports the terrain shape but none of the textures are on it. Any way to export the textures with it? I've got about a dozen...
This is where I'm at now. I'm looking for turn lanes, lane markers, etc. CityGen3D is great for initial mockup but I'm trying to get as realistic...
Is there a standard way to have different types of buildings have different Land Surface materials? If I select Grass for the Land Surface it...
How do you install it on 2019? It's not in the Package Manager in 2019.3.
If I import both of them into Blender will they already be lined up or is some adjustment required?
Procedurally generated buildings are good for filling in a lot of buildings quickly but they obviously lack the detail of a handcrafted prefab...
Does anyone know of a tool to export a Unity 2019 scene including prefabs and terrain to either FBX, DAE, or OBJ? I have an FBX exporter but it...
128x128 is probably ok.
This is an odd request, but is there any way to download a smaller map? I went into the Data prefab and tried to manually set the min and max GPS...