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This appears to be hard-code to use the old input system. How could make this work using a different input module? Ideally, I would like to use...
For those using node.js and express, this worked for me (probably not the bespoke right way to do it): this.server.use(function (req, res, next)...
That makes perfect sense, thanks Fribur! The scheduling of systems and scheduling of jobs are 2 separate things. That said, it is kind of hard...
I have systems that depend on each other and in looking at example code, I have seen both CombineDependency/AddInputDependency used in conjunction...
This is a great thread about FixedUpdate but it didn't answer the question I was looking for. Specifically, I wanted to know whether unity would...
@eagle555 This looks very promising and I'd like to use this inside my Hololens app. Is there a way to display everything on a world canvas? If...
@softrare So I managed to work around the problem by using another Monobehaviour to set up the variables on EZReplayManager and I also had a...
Yes, actually with a brand new empty project (2018.4.27), I'm getting the same thing. [ATTACH]
Hi @softrare , this package looks very promising but the UI appears to be broken on the EZReplayManager. It showed up properly briefly for me...
The problem is using "Debug" instead of "Release" in the C++ Compiler Configuration. See the issue here.
I had to do something similar - in my case swapping out the brain used in any timeline track of a child. It's my first brain surgery :D void...
Hi @LaurentGibert. I am also interested in the Bolt 2 beta test. Thanks!
For anyone else encountering this problem, you can get the reference value by right clicking on your master node and selecting "Show Generated Code".
First I'm trying to do projective texture but in order to do so I need to feed the shadergraph a Matrix4x4 property from C#. I've tried to set it...
This seems to be limited to Github due to Topic. Is there a way to make this work elsewhere like off of gitlab?
Thank you both for the feedback. Here's the change for anyone following this: public class SystemB : JobComponentSystem { SystemA depSystem;...
Currently, when using [Inject] in a system that depends on another system a warning will be issued that shows up as an error in Unity. public...
With a fresh installation on Unity 2017.4 + EditorXR + Oculus Integration + TextMesh Pro I am unable to get this to run correctly due to issues...
Great replies, very interesting, and it makes a lot of sense. So I gather that when you yield a mono thread that was operating on a particular...
There are cases when large existing code-bases can be pushed onto a separate to keep the application running smoothly. Unfortunately, these...