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I couldn't think of a good title to describe my issue (also may have made it harder to search for others with the same problem, hence why I didn't...
I'm making a 2D game (the second one I've ever attempted, I almost exclusively work in 3D) and I'm having issues making enemies move properly....
Okay, so... Turns out the folder didn't turn into a .META, it only HAS a .META. The actual file is just called... "File". Although that doesn't...
There was no renaming involved. I was trying to add a file to the folder through a script, specifically an Avatar (I'm still looking for a...
No, I checked my recycle bin and nothing was there. The problem is that the folder wasn't deleted, I wish it was, but instead it was converted...
I see... I guess I'll use something like that for the future then. Ugh, it still really stings to lose so much work... This might force me to...
I'm not sure what would be the right section for this, so I'm just going to hope this is right. Anyway, my problem is that when experimenting...
That was indeed the issue. Now I've made sure all the sub-scripts get a moment to load before the game starts and everything works like it should....
(I don't know if this is belongs in the scripting category or the UI category, so I'm sorry if this is the wrong place.) When "X" is pressed in...
Thanks! I was a little confused by parts of your explanation, but it put my on the right track. I made sure every attacker up to 5 different ones...
I got an enemy with a set mount of XP that it will yield upon death. But since in the game I'm working on the player will have NPCs targeting the...
Nevermind, I found a solution.
I got a weird issue where when my player walks into a wall and I try to turn him while holding down the walk key, he turns reluctantly a little...
I'm trying to make powerups that spawn at random positions in my multiplayer game, but I'm facing a problem: The powerups' random positions are...
I have no idea why I never thought of using static variables... Over a week I've been messing around with all kinds of potential solutions, yet...
I've been trying to add the option to let the players of my two-player online game change skins, but the change is only visible to the player who...
I'm trying to make my enemy rotate when the player walks too far to either side of it, making it always face the player while also keeping it from...
I actually ended up giving up on my old model and made a new one, so everything works now. But still, these are some really useful links to have...
I believe we are misunderstanding each other, so I'll try to clarify my problem. [ATTACH] I have already created an avatar mask like this one....
That's the problem. The character has no skeleton mask, so I need to know how to add one for it, if possible.