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Hello @TheFordeD, Short answer: As the Tiny runtime is of Entity Component System architecture, you can't directly assign script logic to a Game...
Hi @WellC , Thanks for your response. I think there is a little bit of confusion here. The PlayableAd module is meant to provide a compatibility...
Hi @WellC , Thanks for your response! Curious. The code should open up the store in case the Store URL is set properly. I tried the code on my...
Hi @WellC, Thanks for your response! You can find your Store URLs as follows: iOS: 1.) Log in to your iTunes Connect account. 2.) Click My...
Hi @NSWell , Thanks for your response! You can set the Store URLs in your project configuration. You can find the project configuration by...
Hi @WellC, You can use the following piece of code to get the size of the browser frame / device display: const displayInfo =...
Hello @Archviz3d , Thanks for your message. Correct, until the Everyplay SDK has had a chance to contact our servers, the recording will not be...
Hello Developers, Thanks for your patience. As promised, the final release of the Everyplay SDK is now live. We removed the Everyplay Social...
Hi @Pelican_7 , Thanks for your message! We don't unfortunately yet have an exact ETA for the final SDK release. All the big changes have...
Dear game developers, With most sincere apologies, Unity will be closing down the Everyplay service by October 1st, 2018. Effective immediately,...
Hello @_Daniel_ , Thanks for reaching out. You can access the video files produced by the Everyplay SDK, but please note that direct access to...
Hello @alsharefeeee , @Archviz3d , Thanks for reaching out. There is a bug in our latest SDK version (2140-1561) which can cause the described...
Hello @screenname_taken , Thanks for your prompt response. This modification should not have a detrimental effect as for the version...
Hi @screenname_taken , Thanks for your response. Wonder why the platform was set differently, I couldn't reproduce the behaviour on my test...
Hello @screenname_taken , Thanks for your message. I downloaded Unity 5.6.0f3, ported my test project for it, removed the current Everyplay...
Hello @screenname_taken, @Maulwurfmann, @Hatayho Thanks for reaching out. We are aware of this issue and will be publishing a new update very...
Hello @Nadan, Thanks for reaching out. If you do not have any other plugins that use the device Camera, the error may be caused by Everyplay...
Hello @MorphVGX , Thanks for your response. Yes, theoretically it is possible that it's a plugin clash or an issue with the AndroidManifest, but...
Hello @MorphVGX, Thanks for reaching out. Did you try the steps on post #8 regarding the Failsafe mechanism? Cheers, Simo
Hello @gfaraj, Thanks for reaching out. Unfortunately Everyplay does not at the moment support 'controller-based' navigation schemes. This means...