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Nope it seems like any controller unity supports as a "wireless controller" will have tons of erroneous inputs when paired over bluetooth. I've...
I actually wrote a pretty simple script to just extrude out a 3d volume. It makes sense as the system expects the volume to contain the camera itself.
What version of Unity are you using? I'm assuming this has something to do with upgrading either Unity versions or URP versions. I never saw this...
So, in my game I have a sort of "central scene" that always remains loaded and contains some objects I always want to exist (some managers, my...
My Xbox One controller works fine via bluetooth. I only seem to have this issue on devices that Windows supports as "Wireless Controller" while...
I was talking about the PS4 controller over Bluetooth. I get the same behavior as what you're describing on the switch controller over Bluetooth...
Jeez, I feel like not supporting the wireless mode of one of the most popular controllers on the market is a pretty big strike against the new...
It appears the mesh that I was creating was being offset by the gameobject the script was attached to's world position. If I move the object doing...
When I try and create a new Volume profile from the volume component in my project I get the following error. NullReferenceException:...
Hey guys I'm trying to use CreateMesh to generate a polygon collider for use with post effects volumes from some preexisting polygon colliders in...
Hey all! I was wondering if it was possible to use local postprocessing volumes with 2D colliders or if this support was planned? Currently it...
Is there a way to use the global asset by default and not generate an individual file for every scene now? The project clutter is highly...
However probably will be out extremely soon as the post as been privated and not deleted. I'm assuming we'll see it sometime this week!
I feel like there should probably be a documentation note about this at the top of the script ref or something. I just ran into this while...
One issue I have run into with tilemap based map generation is having navmesh generated in what I would consider "null" areas. In my game the...
:) You're a gift to this community man. Thank you so much!
I was taking a look at this the other day. NavMeshPlus us working pretty well for me but I badly want to refactor it in a way that doesn't require...
Hey everyone. So like most people I've recently been doing all my work from home and started to notice something kind of strange. Unity appears to...
I was actually able to figure it out by adjusting the sprite collisions shapes. I'm still a little unclear what the green sprite shape box does in...
[IMG] So I'm trying to get the sort of "popped up" effect that many overhead 2d games use with Unity's tilemaps and was wondering if there was a...