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Hi, we are currently trying to use the last version of your plugin GoogleCloudMessaging but we have some problems. When we call this method :...
A solution for the EasyCodeScanner.getScannerImage is currently tested. If it works, it will be added in the next version very soon.
Could you be more precise please? In addition, are you on iOS or Android?
Hi, don't worry nothing is broken. Just our code that become a little old. To fix it, - Don't change anything from our plugin except the...
I'm on it ^^
Hi all. When you have the message "Unable to convert classes into dex format", this is probably because you some some libs more than one. In the...
Unity 5 is free now with full functionality but I will submit an additional version for Unity 4.6. In addition, if you can't wait, just take the...
The version 2.2 with support for iOS 64 bits has been submitted.
Still alive but no new dev on it instead someone need something to be added.
@AwDogsGo2Heaven, @Ghus86 : For the support of 64bit, we are working on it.
Hi Cynthia, We are using it with Unity 4.5.5, with vuforia and it runs on iOS 8 and Android with no problem in one of our game. So yes to all...
Hi Atogno, We have nothing to know the orientation of qrcode. For the multiple times thing, you can launch qr scanner as many time as you want but...
The new version 2.1 is out and every problem for the iOS UI must be solved.
Hi DjEmix, What do you mean by "the red line don't move"? We will check for the bug on iPad 3.
Hi brettcook99, Did you move the directory Plugins outside of our directory? it must be directly in Assets to be able to export plugins elements...
Hi all, Following the official release of a Google backed Unity plugin, we're thinking that our plugin has reached the end of its life. What do...
Hi Ryu, If you change the bundle identifier, you don't have to modify the AndroidManifest.xml. By the way, make sure to use the tracking id...
Hello, we are currently investigating but no solution yet.
On all xCode, click on your project and go to the "Build Settings" tab. Under "Apple LLVM 6.0 - Language - C++" you will find the line "Enable C++...
ok , great.