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interesting ... I am waiting for the next tutorial ....
Please, tell me this setup. Make that as a option in your next update …
in your small world, its true. It's possible to do so many more ... sorry ... my last post ... pm me
i'm out ... I think you have to learn many things ...
@xicidis: no, you must monitoring that.... I do all in my own class ... pathfinding is pathfinding and animation is animation ... Then I use a...
@LogicTwilight: Why you don't do it in your own class? Take that as a trigger and move, animate there.
Nice article, Alex ;-). Bye the way, I am a Programmer :-) .
Look at my result: http://3dsoftart.de/dl_demo/MotionBasedCharacter2.mov
I love this part of code. It's the best I saw so far. I'm ready to learn ...
Add this to your code: // The actor is not falling if (!(((int)(newVelocity.y)) < 0)) // Move the actor on the path...
Yes, that is much much better. Thanks
Fantastic news ... :-)
PM Hilm or flim. I am on a Mac or PC ... I have a normal handy ... :-) Heinz
:-)
I see that, but which is your recommendation…
I have the same problem. A navmesh could be a overlapping 3D structure. In the moment I see only a manager instance, that handle that and switch...
Alex, I mean a custom navigation structure, like waypoints or navmeshes ...
It would be perfect, if there is an example of how to setup a custom mesh.
Wow ... good work Able!
I expect it as a new customer ... nice :-)