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Yep, I have the new input system running and so far so good. I'm running into an issue with painting though that I'd like your feedback on. My...
Hi @kmedved Any tips on upgrading the codebase to Unity's Input System? [edit]...
Follow the normal conversion process but use a standard shader. Polyworld doesn't rely on shaders to create the faceted look.
I'm glad Rome Pack 1 runs great on Quest 2. Frankly I'm surprised. There is a mobile version of Pack 1 in the store too which yields greater...
Hi @shubhank008 Can you send me the mesh you're trying to convert, along with its textures and materials, in an email to support@qt-ent.com?...
Right, I expected a "mesh" version for mobile rendering. I've done some point cloud processing/rendering here in Unity so I'm somewhat familiar....
This looks to be an excellent toolset and I'm considering purchasing it for a project of mine. After looking through the forum, there seems to be...
Hello, My mobile Unity app requires interfacing with a DSLR camera via USB. At the very least, I require the ability to monitor the storage on...
For those having shader issues with 2019 LTS and HDRP in Rome 1 and 2, here is the fix [IMG]
Thanks for all the thorough information. I will look into this today. Regarding the warnings about SBSAR files, that's due to the Substance...
It sounds like my HDRP shaders are not compatible with 2020, so simlpy using my shaders won't get you anywhere. If you edited the shaders and...
@Hamstuff This is symptomatic of Unity's SRP system. I'm afraid everyone (all publishers) is victim to what is happening as their shaders...
I think it's incumbent on the store to address the issue, not publishers.
Unfortunately there is no support for blendshapes nor any workaround. Regarding URP, Ill take a look!
Let me see what I can do on my end. I have some backup copies of the packages to check. Give me a day or two. I definitely feel your...
Precisely why it's a mistake for unity to do what they're doing. It forces publishers to upset a potential customer, whether they're on LTS or the...
Yes, that was the case until I got a deluge of requests to support HDRP over those different versions.
Yes, I removed the old version because many customers are asking for HDRP support which is incredibly fragmented across Unity versions and is...
Hmm looks like a simple issue. I'll check both packs for the offending material. Thanks!
Post some screenshots of that!