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So I think I figured out what the issue was. When I imported Rewired, I put it into a Commercial folder (trying to keep my asset folder clean) -...
I installed the whole rewired installer when I put it in, and I made sure to have UWP when I picked the version of Unity. is there another place...
Hi, I haven't seen this error yet, but I've been getting a whole lot of type or namespace errors from rewired when trying to build for UWP....
so I'm running 2019.4 LTS and have started having issues with my prefabs. WHen I click on some of them I'm getting the following error:...
you guys have been a great help. one more question though....what is the use of having different groups?
Thanks Peter! and if I load the level at runtime, I just tell it to load the other bundle also? or will it do that automatically?
I'm looking into the possibility of using addressables for all my scenes, but I can't find any documentation on how to set up a scene so that it's...
@Unity_Javier - I've been getting this problem also, and now it seems like it won't let me bake a navmesh because of it. I tried running the PS...
I'm using 2019.5 and UMA2 2.10
So I just got this to export prefabs as described in the video so I can use the model without UMA's overhead, but export prefab seems to be...
So it looks like this is a common error for anyone over 2017 using less than Visual Studio 2017 15.5. Upgraded to 15.7.1 and the error seems...
Error CS0246 The type or namespace name 'MonsterStats' could not be found (are you missing a using directive or an assembly reference?)
Hi All, I've just upgraded to Unity 2018.1.0b2. Whenever I create a new script now, none of my existing scripts can see it and I get a Type or...
Anyone know how to disable dragging on a per-item basis? I see that you can do it for an entire model (like in the demo shop), but I'd rather...
Hopefully I'm not too late to the party. Is there anywhere I can download the theme for the Village Interior Kit?
that did it Tresh! thanks so much for the help!
Hey Treshold, when you said before that you 'update the whole character', what update are you referring to? I've got the loading to work, but I...
Looks like I found the issue. It was in my Save function. My fs.Write was using a specific length for the byte instead of using the actual length.
Thanks treshold! After looking at your code, I modified my load script as follows: void LoadChar() { byte[] loadPlayer;...
ok, so I picked up the recipe tools and have run into a problem trying to save/load at runtime. I've managed to get a recipe converted to a byte...