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Finally found a workaround. Compile the editor only script into a managed plugin dll and put it in Assets/.../Editor/. Even other parts compile...
I download UNet source from https://bitbucket.org/Unity-Technologies/networking and add some API to it. I also make some scripts (with python) to...
Finally, I solve this. Just make a note for someone may meet this bug. 1. global variable/function/symbol only have one instance in linux elf...
I meet a odd problem. The native library cannot operate openssl correctly with unity on linux. At gdb, I can see the problem is openssl cannot...
@enriqueflores Sorry for late response. Maybe you have solved this. Do you import which directory with android studio? Here I use the direcotry...
update. After running sysbench, we found some interesting fact. The cpu frequency of azure is slow than our PC (20% more time to compute same...
We are making a stress test on our unity game headless server at linux os. But after testing we found an odd result. The performance is better in...
These attachment files just patch "missing functions" from 5.3.2p4 (not apply all changes). And If you want patch it to current version, I suggest...
We are trying to deploy massive dedicated headless UNet Servers on one linux machine. But the memory and cpu becomes the issues. Does Unity has...
@Chom1czek , It depends on your design. Just put it on playerPrefab is convenient for use. But If your playerPreb will be replace during game, you...
Reply to Chom1czek I assume you put the "BillBoard" on lobbyscene, and put "PlayerSync" script on playerprefab of playscene. You should also put...
Because SyncList::ReadReference or NetworkIdentity::UNetDomainReload is introduced since 5.3. So that error means Unity cannot find correct...
If you are using NetworkTransform.SyncTransform, this mode just sync position in period, no prediction or interpolation. If you want it move...
Because you are compiling UNet for 5.2 5.3 is in another branch https://bitbucket.org/Unity-Technologies/networking/branch/5.3
Oops there seems some bug with NetworkDiscovery. When NetworkDiscovery.StartAsServer is invoked. The Object will become don't destroy on load...
Yes, command only can be set by player or object with assignauthority. But you don't need worried about it. Assume you put a billbaord object...
Because you didn't re-assign the value of playerList after other player joinged for example: 1. Host 'A' start the game Game.masterList = 'A'...
1. login and register for your app in https://unet.cloud.unity3d.com. 2. get the UNET ID, not UPID . It's under Project > {your project} >...
Unity provide a free Matchmaking service In general, 1. Register a appid for your game https://developer.cloud.unity3d.com/landing/ 2....
Before 5.3 unity downlaoded all playbackengine (android, ios, ...) even on windows. But in 5.3 all of these become option features. My project use...