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Just a quick + 1 from me. Relying on this for my Grass Solution as well.
Heyo! I'm using DrawMeshInstanced to put up some Grass in my Game. I made some Shader with Shadergraph for it and it worked all great. Till I...
Probably. Seems like a bit of a hassle to find all the Flare Components in a Scene though. Would need to use something like...
Heyo everyone! I can't really find anything useful about this subject, hope someone can nudge me into a direction there. I'm wondering if there's...
It's been quite a while now. Any updates? @LeonhardP
Hey guys! I made a very simple Sprite Shader in Shadergraph that I want to use on a Canvas as UI, but my Sprites transparency is off. What am I...
Yup it is. Followed all the tips people gave on here. Didn't do much. The second time the Build continued to for 5 more hours btw. The project is...
Also running into some crazy shader variant numbers it after upgrading my project. Already aborted the build yesterday evening after about three+...
Can you fix that in the refraction shader maybe? Like use the depth texture to check if a pixel would be under the water surface and only distort...
Also running into it. Also removed the whole Library Folder, with no change. Upgraded from 2021.1.12f
That Error appears in the console when the game gets loaded (and gets stuck while doing so) after uploading it. The game Builds successfully and...
Ah yes! That's it! Thanks a lot for the help, bud! :)
Hey people! So what I want to end up with is a Script I can throw on a mesh, a plane, and it should generate multiple "copied" layers on top of...
Hey everyone! Upon importing the package into my project, I'm greeted with a couple of errors. I tried redownloading / reimporting with the same...
And Oculus!
I did manage to get something similar. But It's not in screen space, so it's not as readable. Help would be still greatly appreciated. [ATTACH]...
Hey! I want to get rid of some of the UI and thought it would be a good idea to let the players just fill up with a color according to their...
I just wanted to port my UI to the new UI. So when I enabled anti aliasing a 1px wide gap appeared on the screens left and top. I just updated to...
Looking at the UI at 1:40 I'm certain this was build in Unity...
[ATTACH] [ATTACH] [ATTACH] Here's my entry to the competition, Whiteout: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=12505