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Yes, if you are still seeing this please open a new bug report! Post this issue number here and I will take a look.
Hello @AVOlight, There is no way to disable stats completely right now. I will bring this up with my team to see if it's something we can...
Hi everyone, This has been fixed and will land in: 2019.3a12 2019.2.1 2019.1.13 Thanks for your patience and help! -Will
Hello, Yeah the docs are a little misleading there. We are looking into a solution that makes the functionality of isDeviceActive more clear....
From developer Ed: "Currently that isn't possible, but it is possible to do through either the Oculus or SteamVR Utilities. I believe they would...
@plmx, The way you set up button and axis input is correct, sorry it was such a pain! As for your other questions: - Haptic feedback is not...
There will be a fix available for the inverted input issue in 5.5.0 Patch 4
Hi @HeadTrip, This is a bug! It's been reported as case 858634 and you can follow it on our issue tracker. (The bug was recently reported and may...
Hi @StickmanLeTchoul, Could you submit a bug report and post the case number here? I will take a closer look at the problem and get it to the...
Okay, thanks for the information. I will try to reproduce the bug in 5.4.1p4. One quick question that I will try out myself, does the issue occur...
Hi, Are you using single pass stereo? If so, there is an open issue regarding single pass stereo and the renderViewportScale. Vote on the issue...
Hi, Can anyone provide a project that demonstrates better performance in 5.3 (Legacy) than in 5.4 (Native)? My performance tests have failed to...
Hi, Can either of you provide a small repro project? If so, please submit a bug report and post the case number here. Then I can take a closer...
Hmmm, my performance tests have not regressed from 5.4 beta 21 to 5.4 beta 22 on Vive, Additionally, the tests show the Single pass stereo does...
Hi, This is actually expected behavior, the Tales from the Rift tutorial seems to be a bit out of date. The line: // fake a pointer always...
Hi, I am unable to reproduce the problem. But I could use some more details. If you have time, please submit a bug report with a small project...
Hi Metron! It's doing what it says! The CPU is waiting for the GPU to finish up it's calculations before submitting the next frame. If you...
Hi! I would run the Vive Room* Setup again to make sure that is not the problem. Sometimes the lighthouses get bumped or are moved in the office...
Hi ccs, Do you mind submitting a bug report and attaching some of the profiler data? Then please post the case report number on this post. I...
Hi @kode80, I tried out the sample scene from your Unity package but I had some trouble getting a solid repro of what you described. A bug...