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We did a temp fix which works really well, use a unlit transparent shadergraph and plug in the font atlas in alpha (see ref. image). Then enable...
My use case is a cocpit glass window, which I want to SSR transparent on material, then there is a ocean surface outside the glass which also has...
Is it possible to for example have a transparent window surface with SSR, and see another transparent SSR surface on the other side of this glass?...
You can adjust the texture.aniso level in import settings for your texture. - try increasing this from 1 to for example 3, and see if it gets...
I need this too!
We use Crest Ocean System, you can make really nice rivers with crest, and you can also get buoyancy physics etc. for objects to float down the...
We are using Meta Quest Pro with OpenXR in Unity, and would like to enable foveated rendering. Appreciate any input on how to do this!
Does this work with floating origin offset out of the box?
Hello Remy, thanks for taking the time to respond! I have tried all this last night, but it did not help. So now I am trying to use packages from...
Did you manage to fix this by rolling back HDRP from git?
I agree, changing HDRP without bumping version is not good. The sky now doesn't work in build...
I think a compo of toon shading / low poly, and more advanced rendering techniques available in HDRP can give a unique and exciting look!
I have also observed this in 2022.3.15f1
I have waited since last year on a relatively minor but critical issue, preventing us from upgrading Unity since then... Sigh!
Thank you very much!
@chap-unity We have been unable to upgrade since December 2022 (Unity 2022.1.24f1) because of this bug. Hope it can be addressed so that we can...
@Matjio Here is one posted in February this year:...
@SebLagarde We have been unable to upgrade since February this year (perhaps earlier) because of this bug. Hope it can be addressed so that we can...
@Nyarlathothep We LOVE dissonance, but have one question / issue we need to resolve. When we use voice activation, there is a loud "pop" when...
Can this perhaps be related to max light sources set in HDRP settings asset? i am not sure...