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I see, try doing a Clean Build (from the Build Settings window). By default, Unity always does an incremental build, meaning it just modifies the...
Thanks for the xml files, I tried using a diff program to compare the corresponding xml files, it looks like they have the same assets with some...
Uploaded version 3.11.5: NEW: Asset dependencies for scripts are now populated with the assembly DLL file that they are compiled into. [IMG]...
Unity doesn't seem to allow something like a CustomStyleProperty<Vector2>, customStyle.TryGetValue just gives an error: Vector2 must be...
I've added a few bugfixes and bumped the version to 3.11.4: Prefab static flags are now recorded in the build report. This should let you know...
It only comes up right after you make a build. If you close the Unity Editor then open it again, that build data is overwritten. If it never...
Apologies to everyone for the late replies. Between the holidays and juggling between multiple projects, I kept planning on taking the time to...
Build Report Tool will report this error if it can't find build info in the Editor.log. It will look for the text "Used Assets and files from the...
Thanks, small bug fix update will be live in a short while.
I'm pretty sure I fixed those way back in 2019 (version 3.4.14 of Build Report Tool). Those lines of code already have #if checks, as in: This...
@turbolek Thanks for the code! But timelineAsset.GetOutputTrack(0) was returning the wrong track for me (when there's a group at the topmost part...
I looked into this as well. Here's one that works: using System.Collections.Generic; using System.Reflection; using UnityEditor.IMGUI.Controls;...
Yeah that's strange, I built an empty project in Unity 2021.3.23f1 to Android and it was only 49 MB. Can you try doing that too and see if you get...
Version 3.10 released: This update is due to a user request, but I might as well mention it here. This is for automated builds for those who use...
In the Build Report Tool window, it the Options, this setting controls whether to save the build report or not: [IMG] Then if you scroll down,...
Yes, that's correct, I checked, and the texture was not marked as a Normal Map. I believe in the old Material Inspector, it will alert you that...
So I've recreated it in a small scene: [IMG] The spheres need a normal map for you to see the bug. Even just a plain flat normal map will do....
If I'm guessing correctly, SSR means screen-space reflections, then yes I am using screen-space reflections. It is not used in that scene, (I...
Anyone know why the iridescence material type does this pixelated look (the metal part on the race track)? Weird thing is it only happens in one...
Ok thanks, I'll look into it in the coming weekend. I'll try to work around this. I'll see if it's possible to make make Build Report Tool read...