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I have the exact same problem - using unity 2021.3.33 and probuilder 5.2.2 - just stuck unable to build anything with it. I delete my library...
We are in the middle of beta testing / bug fixing our latest release, so at the moment I don't have time to create a recreation project. Our...
If it's doing this then I should be missing trees wholesale - and I'm not as per URPian in his post above, the scene renders correctly, just the...
My issues with this particular newly introduced error span a bit further than whether it is actually being issued correctly or not (and the...
Is Unity seriously saying for it's latest LTS release that you have to chose now - shader graph or cut out shader, pick one as you can't have...
To reproduce - take unity 2021.3.14 and install vegetation studio pro, then install nature manufacture meadow pack, create a scene, add a terrain,...
Also the developer of Vegetation Engine posted that it is not fully fixed - I still get the issue in 2021.3.14 in 2 shaders: 1. Surface Shader...
yep, it's totally not working - just spoke to the developers of Vegetation Studio Pro (one of the major users of draw mesh instanced) and they...
Just wanted to add I also get this intermittent issue where the addressables are missing from the build. Have yet to work out what sequence of...
Well I rebuilt the game using Mac Intel64 as the target - here it is completely smooth with vsync turned on and using Metal. So the issue seems to...
I could provide a development build with profiling enabled if you want to look at it from a performance profiler. But I think that's probably the...
I will be asked for a recreation project and this is a huge project (300gb+) for a commercial game - so I can never provide what is asked for when...
Yes I am sure, we have the option on our game launcher to switch between Metal/OpenGL and the differences are so obvious in terms of the...
I'm not using a Mac Mini - using a M1 Macbook Air
My game can run on M1 native or it can run Rosetta using Metal or OpenGL. Testing FPS between these two builds and M1 native with Metal is close...
Awesome - thankyou
- MacOS bundle BigSur. Optional silicon support via zipped .bundle (MacOS 10.9 minimum) How do I get this to work if I am building for OSX...
I also have this problem - it is very clearly a bug in unity with how lightmap uvs are generated across different machines. Directing us to make...
I have this issue on Unity 2020.3.8. Lightmaps built on my PC have issues when transferred via SVN to my Mac. When you check the lightmap uv's you...
I have a scene baked using shadowmasks by the progressive GPU light mapper and when I switch to the deferred render pipeline it does not render...