A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Ok, I've done a bit more testing and digging. Surprisingly, the array version of DisablePicking provides no performance benefit over calling...
Thanks for the advice! I thought I should do a bit more testing on this to better isolate the issue before I respond and I think I found the...
Ah, interesting. I do use prefabs that contains MeshFilters but I've been careful to keep the actual Mesh properties null within the prefab...
I have some mesh generation operations that produce a large amount of data. These operations have been getting a bit slow so I checked the...
Are there additional situations where you wouldn't charge the runtime fee on 2023 LTS? If so, can you please document this? Edit: Never mind, I...
This is a big improvement from the original plan. Thank you for listening, and thank you to everyone who pushed back! Nevertheless, I feel there...
Also, hey Unity, you seem to think we're just confused about the new price structure. We're not confused. We understand exactly what you're trying...
Right, and that's the real issue. Do they still believe they can salvage some part of this new price structure? Because I don't think they can....
I think that's what worries me. If they were willing to scrap this whole terrible plan, that could potentially be done quickly.
It's pretty wild that Unity has been silent for a week while they bleed users. We've had some reporting based on inside information but that's not...
Just wanted to add my voice here. I've been a Unity developer for 11 years and have continued to support it even with some of the questionable...
Came here to post this same bug. Good to see it's already logged! I found that you can still edit a key (time/value) by selecting it and pressing...
Haha... I'm sure you're right about rumble response time. I've certainly found it difficult to produce effects with any real perceptible...
Right, but I don't think Unity provides any guarantees on the real world timing of those FixedUpdate calls. Say you set your Fixed Timestep to...
Is it possible to update gamepad motors (using Gamepad.SetMotorSpeeds) any faster than the main update loop? It would be great to have more...
Thanks, @kmeboe! This is very helpful. Small note about handling the OnPointerExit event. It seems that this event is sometimes triggered even...
The LegacyCollider component handles this correctly! Venkify posted some info about this component here:...
I updated the 2D Sprite Shape package in my project from 8.0.0 to 9.0.2 and I found a small bug with the LegacyCollider class (from the Sprite...
I created a hacky workaround to suppress this warning. I wrote a small struct called MeshWarningWorkArounder that takes a MeshRenderer, finds all...
It looks like changes to the quality level via QualitySettings.SetQualityLevel() are persisted as well (tested in 2022.1).