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You probably want to use an NSOperationQueue and move your code into an NSOperation (probably an NSBlockOperation for simplicity). Take a look at...
There's no way (that I know of) to link to a specific Settings page, only to the Settings app itself. You can try different values for the URL on...
You must add the platform name to the Diffusion prefab in your scene, under Custom Platforms. In this case "DFBLogin".
You don't need to add one, it's only necessary if you want the OnCompleted() and OnCancelled() callbacks. You can point it to any GameObject that...
Shameless plug: https://www.assetstore.unity3d.com/en/#!/content/11539
The C# half is fine, but Xcode is looking for a C definition/implementation for _SetSceneData. It should be in the .h/.m files in Plugins/iOS/....
Looks like Objective-C (well, C) half of your native plugin is missing, but I can't explain why it would work from Unity 4.4 and not 4.6..
The docs are probably a bit outdated, as the engine defines only go up to UNITY_4_5. But, I've always used UNITY_IPHONE. It returns true on iPad...
Why not just switch platforms? You should be able to switch back and forth without any issues (except maybe some time to process textures/assets).
It was, lol. But, I've been meaning to write it for a while, and the same question gets asked a lot, so I figured it was time!
You can't call Objective-C from Unity, you need to create a C wrapper. See here: http://chrisbaltzer.com/blog/Native-Plugins-101/
Nice, didn't know that existed. Looks like they're using it here, for example:...
Don't use self. You need to use a view controller that's already presented: // need to save as .mm [UnityGetGLViewController()...
You can't call Objective-C directly, you need to wrap it in C methods. // .h void sampleMethod(); // .m void sampleMethod() { SomeClass...
This is to comply with the Facebook Platform Policy (section 2.3). If you want to override this, you can comment out the if block on line 315 of...
Version 2.1.0 is now out, with iOS 8 compatibility, including support for Extensions! We've also added methods for posting directly to Facebook...
Since it gets asked about so frequently, I've created a custom UIActivity similar to the one Electrik_Sheep posted. It shows a Facebook icon when...
I'm not really sure about this. It's not my code, and is pretty old. It's possible that it just doesn't work anymore. Sorry! Unfortunately, I...
The platforms are defined in DiffusionPlatforms.cs, but you can just add (or bitwise-and) them together to combine them: int hideFBAndTwitter =...
You can also try this: https://github.com/scarlet/ScarletPostProcessor...