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Thanks, I guess I should have known that!! It sounds great!
When animals are attacking each other in the far distance, the sounds play as though they are right next to the player. Is there a sound setting...
Weblox, I have got RFPS and Emerald working together without much difficulty. There is some code that needs to be added/replaced, which Emerald...
Weblox, THANK YOU for finding those! I am been busy implementing them. I think that I am missing some crucial setting or step though. One of the...
I did a search on that but came up empty. At least one issue is that Realistic Car Controller relies on the standard Horizontal and Vertical...
Any chance of making RFPS compatible with Realistic Car Controller?
I have a question regarding the Input Manager and the InputControl script that is part of RFPS. I noticed the Horizontal or Vertical Inputs are...
Think terms of behaviors rather than size. For example a pack of wolves can bring down a water buffalo even though the water buffalo is much...
I could be dreaming, but if I am, I just downloaded version 1.24!! :)
Update 1.24 came out today, but I noticed there are no version notes for it in the documentation. Are the changes being communicated elsewhere?
Weblox, Thank you for your reply! I was hoping it was just a setting or a code change somewhere that I missed. But that gives me a place to start!
Okay, I've got a gripe and a request. I have posted the same question three times; Oct 23rd, then again Oct 27, and then again Nov 8. It has now...
I have been playing around with the "Stopping Distance" value under "Range Options." Initially I thought this would only impact how close the...
I was able to track down the problem. In the "Emerald_Animal_AI.cs" script, I added a floating point value as a second argument to the...
I have Emerald setup and working with RFPS and Legacy animation. Thank you for the detailed tutorials on the Wiki; they were very easy to follow....
Bow and arrow question (love it by the way) Can the bow and arrow have a default state that includes an arrow (instead of running around empty?)...
Supporting version 5.3.2 works fine for me; I am using version 5.4
Is there a setting or a quick code change that can be made so that the bow and arrow has an arrow without actually pulling back? Or does this...
Tayer, Your presumption that I have not looked at the docs is wrong; I would not even post here before looking at the docs as it would be a waste...