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Hey all, I'm trying to generate code from plain C# classes. This is a class generated from json schema file. public partial class Base {...
Thanks for the information. Is there a way to know the latest Entities version that works with Unity 2021.3.0f1?
Thank you very much for the reply.
We are having the same problem with atlases in 2020.3.11f1. They don't survive the commits. We are not using TrueShadow plug-in but would you be...
Here is a working example for the person who will find this post in the next 5 years. public override async UniTask<IResult> Push(string name)...
I recently adopted async/await and currently using Cysharp happily. One thing I couldn't wrap my head around is combining UniTask.WhenAll and...
It works, thanks a lot. I knew it was a 'minor' detail. :)
You are right, I shouldn't stay stuck with this simple example but I was just curious. Thank you.
I followed this video. I didn't do anything about bootstrapping....
I have just copied the Rotator.cs from one of the Unity example videos, attached it to a cube but it is not working. Entity Debugger shows...
Hello people after a long time, As you have guessed I am here to get some marketing advice. I've created some superHyperUltraCasual games but I...
Currently, I have the same issue. We are on Unity 5.2.2f1 and Xcode 7.2. I press the home button before the GC popup opens or while the popup is...
Hello, I'm trying to use the native share feature of the plugin, the related native app window opens without a problem but the parameters I sent...
I have the same problem, I have changed scripting backend to mono2x from il2cpp. My game happily works on my test device (iPad mini) but now I...
Thank you for the answer, I'm currently using Unity Analytics in my game.
Does any one of the 5.2 beta builds include the fix for READ_PHONE_STATE?
I'm going to update my game on Google Play but I have a problem, I can not log in to google play game services using my test account, it is...
I'm trying to build a project for Windows Phone using Json.net. This is what I got. Error building Player: Exception: Failed to run reference...
Thanks a lot, your answer led me to this page and the issue is solved....
Hello, I have a procedurally created mesh as in the picture, it has the standard diffuse shader. [ATTACH] What should I do to achieve something...