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I realize I'm out on a limb, taking an interpretation against Bob Martin. The reason I say this doesn't violate SOLID is because I consider the...
No. There is no SOLID principle that says you must only depend on interfaces. In fact, it's much more difficult to violate the Liskov...
I'm an architect for a big, corporate product, a clean code evangelist, and design pattern junkie. I love dependency injection and am (despite the...
Spending time on anti-cheat mechanisms is a great way to decrease cheating. The more time you spend on anti-cheat, the less time you will spend...
Inheritance is a technique for sharing code. For instance, if you have some function that is generally useful public int CalculateSplines(int x,...
The resource monitor can help you identify which programs have open connections. [ATTACH]
Port 135 is used by Microsoft RPC (remote procedure call) Port 445 is used for SMB (file and printer sharing) Both of these ports are commonly...
This is a curiosity of the C# specification. Local variables (the variables defined in a function) begin in an uninitialized state, and,...
public class Player : MonoBehaviour, IDamageable<CharacterStats> This is a trap. Don't define your player explicitly as a class which implements...
This is actually the technique @Bunny83 posted about: reflection. It is extremely flexible and powerful, but comes with some caveats that are...
var lis=new List<Action>(); Should work. However, this is a list of delegates which take no parameters and return no values. That's what an Action...
Based on this code, it looks like you want to implement a prototype system. You are trying to make a new item to attach to the user rather than...
Another useful distinction is that the "hammer" approach allows using the power of the programming language's syntax to create complex logic...
I like hammers too, but sometimes it's not clear which end of the hammer I should be using. One of the characteristics of the "blocking" pattern...
I'm not familiar with the Exists method, but from the error it sounds like something is unhappy with your predicate type. If you're trying to...
This is actually a very good way to make sure nobody hacks your game. The more time you spend on this, the less time you will spend on your game....
No, I'm not sure about the methods not being called on classes that inherit them. I was just going off what the OP was saying. I am sure that...
Anyways, just because you can do this, doesn't mean you should. A more flexible approach to building different types of units is to let their...
The trouble is not with inheritance, but how Unity calls these "special" methods. They are not called using the virtual method table, but instead...
Each pool simply needs to know the type of objects within it, so define Pool as generic public interface IPool<T> { T GetObject(); void...