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I mentioned that in the first paragraph, the deferred pipeline would still call a transparent-object-specific pass. But there's other issues...
Meh. I guess I'm too "new" to fully comment, and Unity has much history, but if you're going to have Scriptable Render Pipelines, I don't see a...
Interesting. Wasn't thinking about the shadows though, but it makes sense.
I assume so the forward opaque can write to the depth buffer, then skybox skips those pixels. I know you know that, so I must be misunderstanding...
Yep. Skybox overwrote. Makes sense. Put it to solid color, and it works. It's interesting, though, that a solid color (alpha 1) doesn't...
Looks like it: [ATTACH] I wouldn't worry about it if it isn't causing you [any more] support issues...it was just a dumb move on my part. I'm not...
Saw When both cameras were tagged as "maincamera". However, just note that you may have issues even if the 2nd camera isn't tagged as...
I found my error in my test scene. I had dragged in the WeatherMakerPlayer prefab, but somehow didn't remove my other camera tagged "MainCamera"....
LWRP thing confirmed and fixed. For anyone reading this that gets a gray skysphere, when you remove LWRP and core and shader graph, make sure you...
I suspect it's something with 2019.1.x. I'm getting a similar thing where the skybox in game view has no clouds, but the scene view does. And not...
Thanks for the speedy reply. Sorry to put you through the work if it's expected functionality. I had only used the UI versions previously. You...
Hello. Thanks to Stephan_B and Unity Tech for a great (genius) asset. I've had a lot of fun with it. I have run across something I'd like...
Looking forward to the new features too. :) Anyone else using this on the latest patch, 5.4.1p4?
Tons of modeling assets with Specular Legacy Shaders (with proper gloss in alpha I think, like for window glare). There was a nice PDF explaining...
@popupAsylum Thanks. Yeah, I (now) modify the material's color when I create or reuse a pooled PAPF. -->> I also modified the particle count...
Query: When you get a free moment, could you let me know what causes the arrays to be rebuilt (resulting in GC allocations)? I need to know what...
Uh oh. IDK what I did! lol. :p (I'm the ultimate beta tester, I can break anything! :p ) I'm on version 1.26 installed today, although this was...
I'm good if I can just require DX 9.0c SM 3.0 or later... His pragmas will fix the compile problem I'm sure. IDK about all platforms and their...
If UT drops support on 2.0, I guess you (and I) don't have to worry about it. :) Of course,there's an "IF" in there... I guess the confusing...
Still getting "Too many instructions" errors for DX9. Was that to be fixed in 1.251? My (limited) understanding is that you can only output 256...