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That is correct. Seperate body. Not a child object. I was just wondering on how it is supposed to work. An object in motion, stays in motion,...
I've got a plane, with a collider, but no RigidBody. I've got a cube, on that plane, with a collider and a RigidBody. That cube also has a...
So,quick question, out of the two ways I found of doing is, what is preffered, and maybe why? I want to read the vector input, left-right for a...
So, I've got this model, it has 7 sprites, centered, left, right, half-left and half-right. This means it can stand idle, turn left and turn...
So, I was trying to switch to VS Code. Not a success so far. I can't build in VS Code. And I can't debug. I want to be able to give a build...
So, I was going to try out VS Code as editor. But so far that is failing; Unity 2019.3.15f1 VSCode 1.46 I have an almost empty project, only one...
I looked at that, but where do i reference what entity I want the translation from? Where do I put in that I want the translation from...
So, I have an entity that has another entity as target; target.targetEntity = referenceEntity; That means in another job I have reference to...
The thing is, I am not really using that hierarchy. Nor does the object in fact have any physics. That being said, I removed the collider, that...
I do have Unity.Physics yeah. But I do kinda need that for well, the physics.
Another thread suggests this;...
In a new post, to make searching for future people TM easier, the follow up issues of parenting and rotating:...
One common thing I used to do with MonoBehaviour prefabs, was to create an empty object and then add all kinds of things to that. All those...
Okay. That works. Nice.
Well, first I couldn't find em. Then I couldn't understand them, but now I am trying them. Thanks for the pointer. edit: Hmm,...
The GameObjectConversionUtility doesn't work anymore like it did. I am back to figuring out how to do basic conversions.
I just upgraded, and the old conversion workflow doesn't work anymore of course, but figuring out the current one is somewhat complex it seems;...
Thanks, okay, I can now reference; like this beamEntityPrefab = GameObjectConversionUtility.ConvertGameObjectHierarchy(beamPrefab, World.Active);...
TL;DR: How do create a bullet as an Entity from an Entity? Long version: Maybe I am missing something, or just not searching the right terms, but...
This code works, but please tell me a better way, this hacky bit can't be good Quaternion currentRotation = rotation.Value;...