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Well done on winning the justly deserved Unity Store Best Tool award. (And thanks for fixing the Depth Fade node on the Mac so quickly). If there...
That's great, thanks Paulo.
[ATTACH] No processing effects I'm afraid! To be sure, I just created a new empty project, added AmplifyShaderEditor_v131_010 and nothing else....
Thanks Paulo, Yeah, I'd appreciate you taking a look at at reproducing it your end - my test shader is simply the example you gave - Depth Fade...
Unfortunately the soft particle switch didn't work (I had it on already) but finally solved it by setting the depthTextureMode on the camera in...
Hi, Thanks for the very prompt reply. What I'm trying to achieve is to create a soft edge where this object (i.e. the one with my shader)...
Hi, I'm trying to get a gradient representing the distance between the surface of the object and the geometry behind. It would seem that the...
Hi, Great piece of software! However, it would be good to have some more documentation and examples of how to use each node. Right now I'm just...
Hi @christophergoy, (I previously asked this on the new "ARKit Preview" thread but it looks like the discussions are continuing here for the...
Hi, Updated to the latest iOS11, ARKit (from bitbucket), Xcode 9 & Unity 2017.1.1f. The video in the ARKit now appears to be cropped and repeated...
Hi Tim, I was very disappointed to see that this has still not been restored in 5.5.0B6 or now in 5.5.0B7 This breaks lots of independent...
Hi, Don't know if it will help but I think this is the same Z-Buffer accuracy problems I was having on mobile - looks like it's fixed in 5.5 beta...
OK Chris, Think I've solved this underwater fog on mobile problem: Unity have added Shader Stripping under Edit>Project Settings>Graphics. If...
Chris, Have you any thoughts on why the (desktop) fog shader isn't working on iOS?
Hi Chris, I've discovered that z-depth works fine on iOS with Unity 5.5.0 Beta 2 (and later) - I think Unity has updated z-buffer code for mobile....
Wow, as you said "subtle"! :confused:
Thanks for the prompt reply Tim, I happened to notice as it threw an error on a popular 3rd party plugin "Particle Playground" - good to catch it...
Hi Tim, Noticed you said you were working on the API for this... I've just installed 5.5.0B5 and am now getting an error: does not contain a...
@dogmachris Ah, that's a shame, I was hoping it might just be me just missing something!:( Many thanks for the instant reply and for creating a...
Hi, I'm trying to use Aquas Water over a terrain, it works fine in the Editor but on iOS breaks up into what appear to be vertical slices -...