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Ok, thanks for all!
And, this is a part of the Physics.Processing dependencies: [ATTACH]
[ATTACH] This is the profiler showing where the time goes. The rest goes to other things like Editor.Loop (19%) or Camera.Render (0.2%). Oh, the...
Ok, let me explain it... I am simulating 1000 times in a single frame because I am calculating the trajectory of a ball in a complex setting....
Yeah, it sounds nice when you spend 20 seconds doing 1000 simulations, but what if you do that 1000 simulations just in one frame? So, there is...
Hi all, In a super simple scene with a falling ball, Why does simulating physics 1000 times take me 200ms? Are there any known issues on this?
Thanks my friend!!!
Hi!, two questions; 1.- The ClampOpNode whitout inputs clamps to 0,0. I think it clamps to 0,1 on the past. 2.- How i can download the new...
i wondered if i could have the recast version used by Unity 3.5. Thanks a lot. Fernando.
I have a script to convert navmesh to obj objects.
Im traing to load a pre-build assets packages using BuildPipeline.BuildAssetBundle. Loading file with www class from my "file://" +...
but , unity could not put the compiled dll into a packed file, encrypted with the same system that resources? Only for standalone.
Severals tries after, i think the porblem is in the async functions ( beginconnect and beginrecive). I'll decide to chage al to non asyc....
Hi perlohmann, you are in rigth. But unfortunately that is not the problem, app still crashing. Thanks for the try.
Yes i do it, Here is the code... using System; using System.Net.Sockets; using UnityEngine; public class Connector: MonoBehaviour...
Hi folks, i have a class to create a socket asyn communication with a server. Using editor its works fine. Using standalone version works...