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Thanks @Daniels118 >>>>>>>> don't confuse "Volume" with "post processing volume" <<<<<<< THIS was the breakthrough for me, as well as the fact...
Sorry, haven't got an answer for you, but I'm a +1 on this. ( I know its an older version ) but under Unity 4.5 creating a prefab didn't trigger...
Thanks for the help. My workaround has been to dump out the objects that are contained within the file to separate prefabs at import time and...
Hi, Unity seems to be renaming children objects of an imported fbx file if they happen to share the same name as another transform in the...
Hi, On Mac, getting the same issue on 5.3.3 on SkinnedMeshes ( only them as far as i can tell ) randomly sheering / flickering across the screen...
Yep thats exactly right. It's also pretty easy to edit these things directly in xCode as well.[ATTACH]
In xCode in the Info section ( which comes from the info.plist file ) you need to add a key entry for "Localizations" ( raw key value is...
Nope, no way that i know of. Screenshot taking is part of the OS and not directly tied to the app running.
Thanks for the script! I don't have something for it right now, but i can imagine i'd use it in the future!
Peter Pashley did a great talk at Nordic Game 2014 about Monument Valley From what he says, i believe they used a custom lighting model and shader...
Typically if you have a texture that you intend to tile over a surface ( and animate? ) you'd use a separate texture / material for that. (...
Quick question, are you sure is the shader slowing things down? ( got a profiler printout? ) How are you for instance generating the quad shapes?...
You'll often find for fixed camera games, designers keep the same main level playing area because designing a level per aspect ratio is something...
How strange! I've done something like this recently without problem ( so I don't think there's an engine issue ) Have you got any sample code?,...
Echoing Wahooney's statement Material name is the more useful default for us, but we're also overriding the import process to avoid the material...
Your skybox for some reason is also super expensive, is it like that every frame? 7ms is a big chunk of time for something in the background that...
I notice that you have a script CPU spike just before or after the draw spike, it's possible that this is pushing your overall frame time into...
Sometimes that error comes up with the prime31 plugins if the build processor script doesn't run, or runs in the wrong order or if there is a...
Hello everyone! Me again! So The project I was working on finished early in the year, and in the end I got around the biggest probs of dynamic...
you definitely should be able to have two separate rigs ( one with less bones ) and still play the same animations on it. You'll probably have to...