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Yeah that's unfortunate.
Supersampling is heavy, there's no way around it. You can see the difference in the triangles that are only occupying one pixel or less, in those...
Perseverance is stubbornness with purpose.
Do you have an ETA for HDR on Windows? I've been waiting for deep color to become a thing in games for a while now.
There are model groups (Wings, Body, Cockpits). Some of them are heavily specialized (Wings_FactionX). These contain 20 to 30 models. There are...
Is there any way to enable reflection probes on deferred rendered in 2017.2+? Ever since I updated, the shaders no long show reflection. Edit:...
Hey. I haven't abandoned the project. I'm actually working full time on it, albeit in a different manner - I'm using the original algorithm to...
Bump. Still curious.
Hey Tim, any news regarding this?
Is there any way for me to move the volume or the boxes while preserving the rendered volume, or do I necessarily have to move the camera to pan...
Wouldn't mind knowing the current state either.
Speaking of cameras - how do I apply this effect if I'm running multiple cameras? Namely, I have a camera rendering a background layer, and the...
Thanks! I'll keep an eye on it.
Not clear on this - is SEGI currently working with 5.6 in any platform, or not at all?
That's some fantastic news. Is the capability already in either the 5.6 or 2017 beta? If so, would you mind pointing in the direction of the more...
Fairly straightforward question - there's been a lot of talk about SRLs lately, but the feature is half-implemented yet, not well documented due...
Alright, opened the thread there. Thank you for the heads-up.
Every time I have to visit the site I'm presented with a page in Portuguese by default. And since I'm always keeping a secondary up-to-date Unity...
Is there any way to make the downscaling happen before the official post-process stacking effect? So that the ditherer doesn't get downscaled and...