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I think there is an XY Problem here. you don't want to "reset statics", you want to ensure references are still valid in play mode. so while...
this can further be simplified to (length + t) % length because Zn is a ring. (unless there is some corner case with negative length)
do csproj have an equivalent of asmref? I used them when I needed to access internals of packages without using reflection (e.g by injecting an...
fake nulls. everything else can and should be made backwards compatible. e.g.: - API auto-update: have parallel assemblies with the deprecated...
I just noticed that the replacement of youtube embeds into the "content blocked" panel is done asynchronously, so it doesn't even prevent the...
this will trash the cache, as writing the uv invalidates the entire line (false sharing). it may be faster to run them serially. you should have...
MemClear(myData.UnsafePtr(), length / job_thread_count + index * (length / job_thread_count)) is not doing what you think. index = 0 will clear...
can't you do it like asmdefs do for conditional defines? a shader can declare "if package 'foo' is installed, then define FOO for this file", and...
use a NativeArray<float3> for the output.
if you are allowed to influence future c# development, you can propose to add an overridable operator null. if a class defines it, it will be used...
suggestion: require a proof of work* to post the first N messages. this may reduce the amount of incoming spam (if your <1% is correct, a spammer...
chrome has the initials as one of the available avatars. Unity can do the same thing. (also the avatar in chrome is next to the extensions icons,...
assuming you already using NativeList<> / NativeArray<>: if you don't care about ordering, you can use RemoveAtSwapBack that replaces the element...
you are doing .RemoveAt(0); inside a loop. that results in a O(N^2) time, where N is the number of vertices.
asset store does not track dependencies and installed packages. you need to do everything manually
try this https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html#define-symbols
you are passing outputIndices twice instead of Triangles?
but you can explicitly pass an array into a 'params' argument, and that array can be null. void Foo(params int[] p) {} int[] gotcha = null;...
you can deconstruct any type by having an instance or extension method with the appropriate out parameters. thisvar (a, b, c) = foo; is just...
I don't think it's a good idea to scrape forum posts inside a build pipeline, considering that both the page html and the post content can change...