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Hello, I intend on selling my asset pack on the unity store. My pack is all scripts, so therefore and I would like to use some of the free 3D...
You are likely playing the sound over and over in your update loop - so it's trying to play 60 times a second, and instead sounds like crackling....
Did this amazing idea ever become reality?
Is there anywhere to get this still?
One thing I've come to realise is that network spawned objects don't appear to keep their instantiated rotation. If that's intentional, all good,...
The only thing I would is more tutorials. Lots more :) I'd like to make a 2D top down arcade shooter with networked co-op - something like hotline...
Thanks all, helped a lot :)
I might be doing this completely wrong, but I have an animator for my player object, and then an animator for my gun object (which is a child of...
Bit old of course, but the answer is to use a network transform :)
I would like to know as well. I'm not able to connect between two Windows computers. But works perfectly on the same box.
I would love to know as well. I hope a more advanced UNET tutorial is on the way.
Thanks a lot everyone, this has been a massive help to me. :D I went further and used a 16 direction sprite, and inside the blend tree I use 0.5...
Ok, so with some more forum searching, I think a Blend Tree is the way to go. Thx
Hi All, New to Unity, and loving it so far! I'm attempting to make a game similar to Diablo 2 - a 2D isometric world with sprite based...