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Here's a gif of what happens in play mode, on Unity 2022.3.20f1 This is an empty sample scene, in a new project. Here I'm holding the joystick...
I've encountered a problem in version 2022.3.20f1 of the editor. The input system doesn't allow me to get input from multiple sources...
You defined Fire1 to be the 10th axis of the controller, which probably isn't right. It's probably 6th or something, you'll have to try. Then,...
The issue persists in version 1.0.2 Selecting a specific input scheme works. Edit: Unity version 2020.3.17f1
If you don't need anything unusual, like a HUD for a VR sim, that only shows in one eye, then you might consider switching to Unigine. It's also...
I have the same issue with a Magic Leap (AR) project. All cameras in the scene are moving with head position and rotation, with no additional...
For anyone who stumbles on this, it can be solved with a "slice" shader. As follows: Shader "Custom/SlicedGlobal" { Properties {...
Hi everyone, I was asked to post this after writing a review for the asset, so here it is. I was having trouble with one of the scripts...
Here's a little something I had to write to take advantage of Unity ECS NavMeshQuery. // Returns greater than one, if vector exceeds right...
Here's what I did to solve this problem: [RequireComponent(typeof(Button))] public class EventBlocker : MonoBehaviour {...
The Effector has an angle of effect, that can be adjusted as needed, it's very intuitive, so I didn't think it was worth a mention. Should work...
SOLVED Since this is the second thing that pops up when this topic is searched, and the first thing links here as well, I will leave the solution...
SOLVED Since this is the first thing that pops up when this topic is searched, I will leave the solution here. Unity has a built in component for...
I had this issue just now, a computer restart seemed to have fixed it. I noticed NVidia Driver related processes were taking up lots of CPU, so I...
Have you considered maybe trying another approach? This all seems excessive. I would have a pool of "interest objects" that is kept by the...
Hit this bug when trying to grow mushrooms. Each mushroom holds the main mushroom prefab... or so I thought, but they spawned with the age of the...
This is the first result google shows, so here's a link to an example for a callback from unity docs:...
I needed this for RTL languages, and I came up with another way. Disclaimer: I gave up on making the app in Unity, and used Android studio...
Maybe textComponent.cachedTextGenerator.characterCountVisible could help. But make sure a frame has passed after you assign the text, or use...
Canvas.ForceUpdateCanvases(); Should get you the correct values(this seems to be off sometimes for different font?!)