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Anything changed for TextMeshPro? It has been a while since it was addressed. Currently working on a project where we have a lot of fonts (mobile...
Today I took a first look at the UI Toolkit and Builder package. I've installed: 2020.2.1f1 UI Toolkit 1.0.0. preview 14 UI Builder 1.0.0....
For the people experimenting with hardware and Unity. I do this quite often but now I hit a hard brick wall. :) I'm trying to use a STM32 to...
At the moment I'm forces to create a prefab in which I have x amount of another prefabs which need to be ordered in a specific order. However when...
For a game I'm using NavMesh to let units follow a set of waypoints on a terrain. The thing I want to do is to define the units to walk the total...
Is there an update on this? For now I'm using Vuforia to get videos in AR working and that works fine.
I hope they'll get the Post Processing Stack working one day for Single Pass VR. As stated now this is what I found:...
I'm working on a mobile VR project for Oculus Go and GearVR and this might sound it fits more on the VR forums part, but I've a more Android...
I've tried to update Vuforia within Unity 2018.2 to gain access to Vuforia 7.2. It shows me a link within the unity editor however the link inside...
I'm exploring some functionalities within WebGL to see how to get things done that way. But I'm having trouble getting a javascript plugin working...
This is why it's important to have a Unity Native VR API. I've build a GearVR application all based on the native unity VR code which was a breeze...
Where you ablo to fix the bad drifting? If so I'm curious what improved it. =)
Looks like this bug has returned again. Today I did a test to check if 2018.2 is bug free for Samsung GearVR, however it turned out it's broken...
Yes it's not so stable as for example Vuforia, but I'm not sure if that's intended. I did notice that using normal photo's track better then for...
Could you specify a few advanced things which aren't reliable using the Unity API?
I think it's possible, but I didn't try the remote controller rotation axis yet. For example, the back button on the GearVR is basically the...
In the build settings you can add VR supported API's. Make sure that you add 'None' first and then 'Cardboard' or something. What happens is that...
It isn't that hard but it needs some C# code. You can do this: - Have a class controller with 2 transform references, one of the cat and one of...
I think the hub has potential and I would be happy to help out testing the fix. I'll pm you.
Recently I reported I had license issues with the Unity Hub in combination with already installed Unity editor versions. It seemed there was...