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I am seeing a very similar issue w/ parallels 8 with UnityVS 1.2.1 This seemed to work fine with an earlier version of UnityVS in NAT but now, I...
It depends what you mean by other game engines? EUP is an extension that runs on top of ElectroServer (and currently has a C# API) so it is...
I would say there is another option as well you could use ElectroServer with EUP from Electrotank. It contains many of the concepts out of the box...
That is the thing, I do not have what is in there for the company name. My plist file name is: unity.Electrotank, Inc..AntFarm and in my...
When I run my iPhone application ( in the editor ) a plist file is created but I have no idea where it is getting the company and application name...
:oops: Okay, I got it. Sorry for the wasted bandwidth here. :-)
I guess the main issue I am having is how to cast from the string. I know normally I could do something like this: var newEvent:LoadEvent = evt...
I am working on building an event structure and want to create custom events that implement a single base class. Then cast these in my handling...
Hi All, I have a visualization game where the user watches the AI elements on screen do their thing. We are using an Ortho camera to pull off...
@andeeee - thank you for the reply. I made the change you suggested ( makes sense ). :-) Unfortunately, the Y-axis is still forcing the...
I implemented a terrain follow script and am having difficulty in setting the GO on the Y-axis to anything other than 0 as the script always sets...
Omar, I am not 100% sure if this is what you are asking for but in calling Quaternion.Slerp, there is a 3rd property that deals with the...
Thanks again for all the help and I believe I figured it out ( well at least it looks to be working properly ). :-) Essentially here is what I...
@andeeee Thanks for your help! :-) I looked into the Quaternion.LookRotation but am not real sure on get the values in there to work properly....
@basm thanks for the suggestion. I tried applying a physic material to the two colliders for the ant but it didn't seem to have an effect....
Hoping someone can help me here because I am struggling a bit. The concept is I have an ant that I want to walk through a series of tunnels. In...
Thank you! -- Clint
Hiya, I am reworking some of my code from JS to C# ( mostly because I want to ) and came across something like this:...
Hiya, This looks real cool. Is there a way to use this with the Terrain data that is generated when creating terrain in Unity 2.x? ( fingers...
With a standalone running 1.6.2 on a PC I get a hard crash when switching between fullscreen and windowed mode using alt-enter. In the output log,...