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I would be fine with either, but I do clean up or not import the standard assets (for example) when I import the package. When I get more than one...
Sounds good, thanks for the support.
So it's both :D I can hang with that, but it sucks. It doesn't sound like the asset store is that easy to use for the asset providers.
I also used the Asset store for this package and I am waiting for this new version. Is the problem the asset store or you don't like it. If it's...
Yeah, I wouldn't use my code in production (or any login db script in game) as I did it from memory. But based on the stack trace it looks like...
Any GameObject would do but probably related to any login GUI you have built in the app.
I only mentioned Pro if you needed to use native plugins (http://unity3d.com/support/documentation/Manual/Plugins.html). But if you abstract your...
Ah, okay. I doubt that javascript is the best place for this or even inside the game but here goes: (You'll probably need Pro for this too since...
You problem lies in a few extra braces in the middle; after public Skill Getskill(int index)... Here's a better view of it where I commented out...
Can javascript use C# namespaces? I can try this out but it doesn't make sense to me. JRavey is right, you need a database with those table...
Awesome stuff - you sir have a customer. Also, dragon armor is so OP :)
Looking forward to any pics or the release of this :) Would there be any plans for armor sets or other costumes in the future? Even as a separate...
It looks all the examples on this site and others use javascript for GUI code. I mostly use C#, but mixing the two shouldn't cause any problems....
Are you needing some macro-ed UI testing like Selenium (I'm a web guy)? I would think you would need some UI testing layer that also reads...
First off, this thread caught my eye since I deal with a lot of automated builds/deployments at my day job. I don't have pro yet but I am very...
Looks like you can call coroutines via the Application.OnApplicationQuit function. There's example code for showing a splash screen prior to...
You would probably have better luck capturing the key instead of a named (ie "fire" or "jump") button. Try if (Input.GetKeyDown (KeyCode.L)) {...