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Fruit Frenzy - Android, Free Tilt your phone to collect fruit and gain points but avoid rice balls or else! Collect fruit as it falls and gain...
No feedback? Anything would just about help.
[attach] Boundary is a two dimensional game that focuses around gravity. The game is a simple game. Wherever the player touches on the screen...
Creative games.
This is by no means set in stone and is open for anyone's input. I guess the purpose of this is to set a standard to those who post in the...
+1 Also, how would he be able to comprehend if you can't learn to write? Plus name calling? I'm sorry but I think the real "douche" would be...
Some tips: Try consolidating your art assets into as few textures/sprite sheets as possible, don't allow for too much overdraw, don't destroy and...
Same here, I've been doing workarounds but it now feels like I'm trying to bandage a doomed boat of a personal project I have.
I don't think so, else more people would've probably taken it. It really isn't misleading else every ad ever would be and it tells you when you go...
You're going to need the Shuriken Particle System. Here And you go to the Material tab/module to create mesh like particles. Change Billboard to...
For what you're trying to achieve with the particle system. No, unless some Unity Moderator or Particle Pro says otherwise. Most of what do need...
You need at add a Collision Module to the Particle System and specify a Plane that the Particle System should collide with. Or you could try and...
On line 15 I see that it seems you are assigning a Component to a Transform variable.
For simple and few words, I believe it can admissible but for a long string of text, dialogue or story; I believe a translator would be your best bet.
Very well done, its a wonderful asset.
Sadly Free.
Which of these elements are good to create background elements for a (mobile) game when models would be too expensive on the drawcalls?
Very interesting indeed. If these were to get released, I think you'd have yourself a very good product, I'll be keeping an eye out on this. I...
What've done is have my game set at all resolution aspect ratios and try to please each one. You could also try Screen.SetResolution on Awake or...
You probably want to make the Android scale itself, this is something I'd like to know myself. I personally wouldn't set my game at an exact...