A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Do you mean POM? Heightmaps are nowadays standard for most serious texture libraries. if you want to author your own you can consider tools that...
Have been inspecting the issue a bit and it seems like global normalmapping and world/tangent translation at some point stopped working correctly....
At first glance looks like basemap shader doesn't show correctly. The difference between Unity usage of basemap shader and RTP's is that RTP uses...
Moving from different Unity version "as it is" may require to reinstall UBER using newest version availble. I just imported UBER 1.2h into...
Is it built-in render pipeline?
It was the case. I'm not sure about current state of TC3 developement. Integration was more meant TC3->RTP rather than the opposite. Simply when...
See above post https://forum.unity.com/threads/relief-terrain-pack-rtp-v3-on-assetstore.206516/page-137#post-7779678
Haven't forget, but I have no advise for you unfortunately. RTP relies on surface shaders/built-in render pipeline. Tom
Due to some customer support I've done recently I identified problem with higher resolution displays set together with scaling (like 1440p or 4k...
You mean to stick dynamic snow to the side of an dynamic object and keep "snow cap position" when rotate the object? For dynamic snow it won't...
Thank you. I hope don't feel disapointed as you said RTP served well for many years, but indeed technology is running fast and we can't make many...
In the future there might emerge new terrain shader product. I'll take my lessons learned with RTP doing this. It will handle URP/HDRP and will...
Hi, sorry to say RTP is not URP compliant. Built-in RP only.
Hard to say what should we expect. UBER is supposed to get compiled into workable GL code. "Smoothly" - you mean performance wise or w/o problems...
If you refer to streaks present due to top planar mapping - they are expected, still textures seem to not match perfectly (geom blend base at the...
Might be good idea for the future. Still - making custom geom blend shader is nothing special or complex. Just make your 100% custom shader with...
In regards to geom mesh blending - it works exactly like you said, but in inverse order. Geom blend object attaches "underlying child" transform...
Black terrain in "8 layers mode" when you apply RTP in terrain with 4 layers would produce black output (undefined coverage data for missing...
Basemap dist is controlled and used internally by RTP (it's close distance in RTP settings). In deferred you need to compile shaders in 8 layers...
Does the wall on the left on your screenshot receives ambient? Hard to judge at first glance, but looks like it receives reflections only. Check...