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I managed to reproduce the issue in a simple project and reported it....
Try registering a handler for MsgType.Disconnect. I believe that is the message you receive on the client when there is no server to connect to.
I don't really understand what you mean. I have looked through the networking code unity has up on Bitbucket, and I am using Unity's...
In case anyone else runs into this issue, I was able to prevent the client from getting into this weird sate by making a call to...
I have been trying to add the ability for a client to reconnect to a dedicated server that it has lost connection from. My solution was to start...
My WebGL game has an issue where frequently UI Buttons and Scroll Views will show up all black. When this happens, I get the error "Could not...
Currently the WebGL client for my simulation is crashing if I do a build that uses the "Strip Engine Code" option in the Player Settings. The...
I am running into an issue where my WebGL client gets disconnected from my server. This is happening when I leave the client idle for roughly 15...
I tested this in 5.2.3p1 when I originally posted. I believe it was still happening in 5.3.1p3, but will have to confirm. I plan on downloading...
I have been working on a WebGL game that uses the NetworkManager. I ran into an issue where the server would stop accepting connections from the...