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The visual debugger seems cool. I thought it didn't matter much since the docs doesn't say much about it. Never thought I'd want this kind of...
Alright. I'll check the docs and samples. The samples is this one, right? As for the docs, I'm not sure which one would give comparisons or tell...
Yeah, I fear that. Telling unity to switch physics engine might be just a toggle, but that might as well be a toggle to break the game. It might...
I don't know about the underlying PhysX, but I found Unity.Physics and UnityEngine.Physics usage to be quite different, at least for...
Okay. Well, since I'd be relearning it from zero (I guess?) I thought I might as well start with the generally preferred one. I thought they'd...
Unity.Physics or Havok? I'm trying out DOTS. It seems now we have two options for physics? Which are Unity.Physics and Havok. All that is clear...
I see. How old are we talking about? I myself am using a 5 years old device. Well that's unfortunate. Seeing a lot of cheap devices with good...
I wanted to try VFX graphs. I read that it uses compute shaders and compute shaders may not work in android devices. Like, not widely supported....
Take a look at this : https://github.com/noblewhale/NATPunchthroughClient Got it from this thread (in case you want to ask something) :...
Ah, nvm. Turns out I haven't changed the host address from the PDO stuff. Your tutorial didn't say to change the host address yet it said not to...
Hi, I know this is an old thread and you don't support CrossNet anymore, but maybe you're still willing to help. I'm trying the mysql tutorial (or...
So all of them are meant for routers right? Heard that most mobile carriers also block UDP on their side while UNET uses UDP. Guess it's a no-go...
Thanks. I've read more about this and it seems like that's the problem. Though no one in my home seem to remember the router admin username and...
Hi, I'm currently facing an issue where I can't connect to a host via internet. It's only a simple test project where syncing basic movement is...
@Phantomx I'm having the same issue. _CameraDepthTexture is "empty" on my android. It works on my laptop. My android supports depth tex and 24...
Anyone pls? Btw i have put the prefab on the spawnable list. Do i still need to register it using RegisterPrefab?
@DRRosen3 Here's the script, derived from NetworkManager. I still have no idea what am I doing wrong. I have commented out my temporary fix in...
Hmm. I'm so lost here, lol. Not sure what I'm doing wrong. I override some methods but also call the base in it, except for OnClientSceneChanged...
I'm trying to do what the title says. Let's say I have started the game. Have some clients connected and some networked objects spawned. All's...
anyone pls?