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Thanks for the valuable info's. :D Much appreciated!
Try lowering your upper clipping distance for the camera.
I want to write an image effect that requires both depth and normal maps. But the thing is I don't require the native res texture the camera is...
Below is a screenshot of my game with "Baked" mode in the directional light (Baked GI and no Realtime GI) and the viewport shading mode is set to...
Thanks for the explanation and suggestion regarding the dynamic flow control and static vs dynamic branching. :D
Thanks for your detailed explanation. Much appreciated!
As we know in mobile GPU branching caused by if-else statement kills performance depending on the situation. Now looking at the CG Documentations...
I've recently came across this game from Noodlecake Studio called Chameleon Run (Android/IOS). I'd like to hear any suggestion regarding...
Pretty awesome game, especially the second one! Will definitely have a look in it! But how did you market the first one, as it is highly...
Thanks a lot for pointing out! I'll keep an eye on it! ;)
Correct me if I donot understand you correctly, but those catapult actually looks okay! What effect are you trying to achieve? Be more specific...
Do not directly alter velocity! Instead try to use Rigidbody.Addforce(), like below, GetComponent<Rigidbody2D>().AddForce(new Vector2(0, v) *...
I haven't used it, but seeing from its documentation it should be fairly simple. Check it here! They also seems to cover the topic of how to...
Nope! In the case of a 2D game use the A* Pathfinder Project on assetstore. It's free!
Why not just use a pathfinding? It'd a whole lot easier and the following objects will follow you..... well... intelligently ;)
Can't understand what you're trying to say. Some code will be nice! Do not forget to use code tags as @Hyblademin already said! :)
I'd also suggest diving into Unity first. Here's a simple checklist for you to follow, Learn some basic C#. Preferably up to chapter 4 in C# in a...
I love Terraria like games a lot where there will be gazillions of particle here and there and you can do whatever you want. Recently found one...
So if I understood correctly, you want some object to follow you when you pick up?
I've got two UIs in my game. One is with Screen Space Camera, and the other one is with Screen Space Overlay. However, the Screen Space Overlay...