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Charging based on "installs" is a total nonstarter as it's untethered from revenue. You can lose money if you have high installs but low revenue...
Creating this thread because I thought it might be useful for other people in my situation. I had a project that was done in Blender 2.79 and...
You're in luck. (Maybe) This code will take a list of skinnedmeshrenderers and a list of meshfilters and combine them. One thing that's weird...
Anyone?
I have an extremely specific case where neither OnTriggerEnter or OnTriggerStay is called. I have a disabled box collider fully inside of a...
Hi Arkhivrag, I think I have a pretty good idea of how this works but you probably don't want to get into super technical detail about it. I do...
Ok so I kind of have this figured out I think... Going to state the problem and then the solution. Problem: The way the bind pose on a skinned...
Two things I want to do: Take a bunch of skinned mesh renderers and combine them Create a flipped version of a skinned mesh object - for example...
Maybe this is relevant: my project is marked as "draft" for some reason. If I go to my main page...
I've tried a bunch of times. Whenever I press "edit" on the project page I get redirected to a page that says this:...
Ok thanks. Maybe not being able to edit is just a me thing, but the https links appear on other projects as well - I assume something changes and...
I have a project that was on Made With Unity and was transported to Unity Connect. Issue 1: I can't edit the project, I just get a 500 error if I...
Any idea how it performs compared to the unity built-in character controller?
Very rarely I have an issue where I fall through the floor of certain parts of a level. Sometimes I can go weeks or longer without seeing this...
Currently there is no way to change the orientation of the capsule used by the character controller - it is always axis aligned.
The docs for "enableOverlapRecovery" reference changing the up vector of a unity character controller? Is it actually possible to do this, or is...
"Please note that I can't use the trick of interpolating linear depth over a full screen quad because I'm not using a full-screen effect for what...
Everything I can find says that this is the correct way to do this: half4 pos = half4(uv.xy * 2.0 - 1.0,depth, 1); half4 ray =...
Created a repro case and filed a bug. The repro case is actual very simple. The problem is actually that if you have any OpaqueImageEffects then...
I have a command buffer I am using DrawMesh on, and using localToWorldMatrix to specific the matrix to use. What I am running into is that when...