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Can't open in Unity2018.3
[ATTACH] I just got a whole bunch of errors when importing the package into Unity2018.1.5.
Got an error when import the InControl.package. I'm using Unity2018.1.3f1. Assets/InControl/Source/Utility/Utility.cs(377,42): error CS1070: The...
Is there any way to do a sphere-cloud select like this: http://jstagsphere.sourceforge.net/
Is there any way to mute the whole GroupTrack? The muted properties for the GroupTrack doesn't work when the GroupTrack has children. And the...
How can I add some custom events to the "TouchInteractable" component? Say, double-click event. And the OnTap event on TouchJoystick doesn't work.
Does this mean the snow only works on the surface shader?
The snow doesn't work for the Mesh Materializer. https://assetstore.unity.com/packages/tools/level-design/mesh-materializer-28583 I thought it can...
Well, It does work! Neat![ATTACH]
Can this snow asset work with Sleepless Footsteps? https://assetstore.unity.com/packages/tools/particles-effects/sleepless-footsteps-80449
Is there any way to add the "MinValue" and "MaxValue" attribute to the Vector2Int and the Vector3Int?
Is there any way to use this shader renderer the mesh wireframe?
Does this shader support vertex color?
I'm having trouble using [ValueDropdown] [System.Serializable] public class Config { [ValueDropdown("friendlyTextureSizes")]...
What if I do need a mesh to generate the nav mesh? It really does not work when I'm using the nav mesh component....
@roryo How do you use archimatix with navmesh in runtime? I mean if you modify the archimatix in runtime then you need to build the nav in...
Is there any way that I can customize the grid dungeon layout, like a round or ring or hex? Like the 3d DND. http://donjon.bin.sh/d20/dungeon/
I got a bit confused here, is this ShaperMerger supposed to update with its ShapeInput? So I should get a diagonal cross shape in the screenshot...
The scale hotkey doesn't work on mac neither "⌘+shift" or "ctrl + shift"
Oh, sorry, I forgot to mention the colorVal, I did add the colorVal to the AXParameter, and in both ParameterGUI and AxModelInspector, I just...