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Hi LukaKotar, sorry for bumping - i had the same problem... did removing the checkbox solve your problem, did the app get through review?...
great - thanks a lot!
Hi Prime31, i´m considering buying your Storekit-Plugin. I´m still on Unity 3.2, SDK 4.2 and Xcode 3.2.5 (and actually, i am still happy with...
well - at least its a TIME saver ;-) you´re welcome. greets from the (nearly) other side of the world ;-) thomas
Hi James, in my projects, i have a prefab to which this script (name it "DeviceInfo.js") is attached: var simulate3G : boolean = false;...
one more tipp i had to find out the hard way: i use prime31´s EventListener script, and when loading a new scene, the GO "survives" (because of...
hi prime31, thanks a lot for the GCplugin, sure it saved me days (not only hours)... everything related to testing and sandbox accounts...
>JavaScript Improvements: Multidimensional arrays: int[,] OMG - yessss!!!! THANKS to the unity staff (also for the other improvments, of course...
hi fundi, i used 2.6.1 with the fixed player, but the game is still waiting for review ;-/ but the upload worked perfect, at least the...
Hi guys, i finally managed to get my game ready for the mac app store and submitted on January 8th. well, now its the 18th, and the game is...
hi josef, unfortunately i cant share any experience concerning that, but congrats! greets, thomas btw: "Cubotronic 3D" was featured in "new and...
create a new project and import the iphone-standard-assets. there are 5 scenes with different control-setups - you will find what you are looking...
just me 2cents: uploaded an update for my app on sep 9th - still "waiting for review". so, yes, it looks like things have slowed down....
i also use screenflow, it might me more expensive than other, but i tried about 4 or 5 different solutions, found screenflow to be the best....
thanks, smag! otherwise, i would have to hit the "reject this binary"-button - the most disliked button in itunes-connect maybe ;-)...
hi, i store with playerprefs.setint whether a user managed to get through a level (you must finish level 1, if you want to play level 2, and so...
just one more short question: this plugins require unity pro, right? wont run on unity 1.7 with iPhone basic... is that correct? thanks!...
thanks dreamora! xcode says that its "3.2.2 (7B500)" hmm. so no testing against 3.2.0 possible? bad luck for me ;-/ greetings,thomas
hi, maybe a dumb question: i want to reset my iPad to 3.2 for testing purposes. where can i download the software image? cant find it at...
which list do you mean? have a look at "adHoc"-rollout. which this way of distributino you can have the game deployed on a device without...