A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Figured this out... Just used: int hostId = NetworkTransport.AddHost(topology,0) Had to look into the NetworkClient source to figure this out...
So using LLAPI, to make a connection using NetworkTransport we call the following functions: On Server: int hostId =...
It wasn't just the top speed that seemed to change, it was more that the vehicle became unresponsive and unstable. Anyway I've now reduced to a...
What's the best way to handle scaling up a vehicle? From the manual it says "If you want to scale a vehicle, the meshes must be scaled up on...
I have a similar issue but its between 2 identical builds of Unity on 2 separate PCs. We are both using 5.3.1p1 but a lightmap baked on one PC...
I've got the same issue with the trails. I've had a quick look at the code and it seems that they get destroyed when the application calls...
Case 753925
Is there a way to do deferred rendering on tvOS? There is an option in the iOS player settings but not in tvOS and everything is getting rendered...
I'm seeing exactly the same issue as elpuerco63 with 5.2.3f1.
I added analytics to our project recently and have been tracking various bits of data from our users. One of the things I capture is some info...
I'd also like to know how ConnectAsNetworkHost() works. I'd like if possible to use the Matchmaker and relay server with LLAPI.
Is there a sample that shows how to use the Matchmaker with LLAPI NetworkTransport?
I have the same question really. I want the matchmaker to auto connect two players without one of them specifying if they are the host and the...