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Just updated to HBAO 3.5.3 and Lit AO stopped working as well. Unity: 2022.3.20f1 URP: 14.0.10 HBAO: 3.5.3
2022
Sorry to bother, but is there any word on this? Not a day goes by when I'm using Unity that I don't wish this was a thing. :p
Does Weaver not support something like this? [SelectionBase] [DisallowMultipleComponent] public abstract class SingletonGameObject<T> :...
Seems like it, I cannot reproduce it again after deleting all the cached information. On the other hand in the process of trying to figure it out...
No DOTS. This is driving me kinda crazy. I cannot reproduce it on a new project (same settings as the original one), and I cannot fix it in the...
Sorry, having a weird error. Test scene, big plane filled with grass instances. (500k+. Running like a dream might I add) Build fails with a...
Managed to get it working, but its only allowing painting onto static objects, regardless of Static GameObjects Only being on or off. Not a big...
I'm probably doing something stupid, but I can't seem to get Flora to actually paint? All steps are done according to the documentation but when I...
Any way to add LOD crossfading for ShaderGraph Materials? I was hoping setting Support LOD Cross Fade would be enough, but no dice. The harsh pop...
https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-48838 Vote if you want this to be fixed as soon as possible.
The bug was Confirmed. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-48571 Vote if you want this to be fixed as soon as possible.
Thankfully Unity has taken notice and my bug request has changed to In Review, hopefully this will indeed be sorted out.
Turns out this is a knows issue that is getting fixed: https://issuetracker.unity3d.com/issues/regression-render-texture-memory-leak
This might be related: https://forum.unity.com/threads/rthandles-api-introduced-catastrophic-memory-leak-bug-in-2022-3-8.1486035/
[MEDIA] Report: IN-53133 Unity: 2022.3.8f1 URP: 14.0.8 Sample Project: https://1drv.ms/u/s!AjmQp2gvaSOJvfgze2sdldldy2Dl-Q?e=GSJCEK
I can't possibly be the only one seeing this?
[MEDIA] Happens in Forward and Forward+ modes, in editor and build. Does not happen in Deferred. Does not happen with Depth Priming Mode...
The fact that it doesn't happen on a Mac or on Deferred rendering (in build) makes me think its something else. Edit.: The bug reviewer did...