A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I'm sorry, I mean the ability to automatically generate country-level scenes at a thousandth of the size without caring about the details,And how...
Hello! Is the performance of this static map capable of supporting, for example, a large RTS game, such as an entire map of India/China/USA? Thanks
Will this plugin be able to capture what the camera is showing at a high rate without causing a game lag? Thank U!
Hello, how can I import OSM or KML map format? Is there a documentation or tutorial description? Preferably one that combines runtimeAPI! My...
Thank you very much for your help !!!
Thank you!
I created : public List<Message> messageList = new List<Message>(); Thread threadReceive = new Thread(ReceiveMsg); threadReceive.Start();...
Hello everyone! How does the unity main thread access variables of new threads?Thank you!
ML-Agent has a distributed framework feature?Thank you!
hello! The output is not image,is a Multidimensional vector of point.This is an end-to-end learning.
Like a1=[0,0,1],a2=[1,3,4],a3=[4,3,2]......an=[xn,yn,zn];
Is there a demo where the input is gray image and the output is a bunch of vectors?plz tell me the demo name,thanks!
ok,Thank U! And For example how do you add delaunay constraints on the picture below?Because I don't want to get a triangle for 457 and 647! [ATTACH]
I have a question about whether Bowyer Watson method can be used for triangulation of any polygon? What's the difference between Bowyer Watson and...
Hello!where is the runtime api doc?
I need a native function ^_^.
Hello,Can I create random magic-map at editor/runtime mode by your plugin?Is there a demo for it?Thank you!
May create roads at runtime(including different terrains)? Thank you!
hello,headless verion.The app killed by linux command kill pid,thank u!
Hello! I Used onApplicationquit function in the headless version for sending a message,but When I kill unity's process, The message was not thrown...