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Necro because I'm getting "Likes" on this, so it's probably showing up in searches or something. To anyone who reads this thread, please note that...
Put frequency aside for a moment. What is your maximum acceptable response time? Please note that this is not simply the inverse of the max...
Start small. Make Pong and Tetris and Space Invaders, with just one or two unique things to them. When you run into a problem, try to solve it...
Oh, it's not a fundamental at all. That's why I mentioned markety fluff. Having goals is important, I completely agree. But goals alone do...
Wait, what specifically does this mean? Are you saying that input must result in updated output in 1ms or less? Or are you saying that output...
I completely agree, but I don't get the impression the OP is learning "random stuff". They're working through the Unity provided coursework,...
Not everything is PBR.
It's pretty rare for materials in your game engine to exactly match the materials in your DCC tools, so in that area it's well worth learning...
I get a good chuckle from that warning being called stupid in a thread about how it's unsafe to run arbitrary software. As far as I am aware the...
Right, but I think this is a "feature". The idea is that one object can shout out "Immobilize" and not have to care whether or not any other...
Indeed! Rather than trying to account for lots of specific cases (weight increased) I'd do my best to encapsulate them in something pretty broad,...
Specific examples aside, I'd like this myself. Whether or not something is a trigger is a separate concern to what layer it is on. But the...
Yeah, when I need this I put the triggers on a layer, and use a layer mask.
Well, some of those are good questions to ask when coming up with the description for a class's responsibility. That really ought to be done...
One thing I use for my "Player" type classes is the idea of an "Ability". A Player has a list of Abilities which can be added and removed, mapped...
We don't have anywhere near enough info to tell you anything useful.
If something is really irrelevant, instead of code put something like "// ..." or "// stuff" in it. Without knowing what videos, for context,...
Yeah, I would almost certainly be splitting that "Player" class up into multiple classes, but, as has already been said, some of this does depend...
Quite the opposite. ;) Does being built into a fancy text editor mean it has excellent diff tools? Or does it still rely on external ones?
Does the field get removed from your code, or does a value you assign in the Inspector get reset to the default? If your code is being changed,...