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I and my colleagues found a problem about the link of RGBA value and 2D texture in Standard(Specular setup). For example, when using a texture...
I use fbx format. I export the geometry as fbx file from 3dsMax. In Max, the rx =30, ry=15, rz = -35. In Unity, rx =-56.77408 ry =10.8539 rz =...
The modification and change of shaders in Version 5. Like the sample of "Circles Mask" in the document does not work any more in Version 5.0.0f4