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How are you handling all of these CSG operations? Is there a CSG library you are using?
Will there be a way to have inputs values that come from a custom script?
I greatly desire this.
I've been conceptually working on my first game for several years. Unity work has been a couple hours a week for the past year. Not done yet.
I've been working on a mech building game for the past year and this would be amazing to have. It's hard to have stable physical walking mechs...
Check this out: http://docs.unity3d.com/ScriptReference/Rigidbody.MovePosition.html So, if you are in FixedUpdate() you will want to use...
I would try making a Physic material and play with the friction values. You could also increase the physics iterations to get some more accurate...
I'm very eager to see what the price will be. This might be the only asset I buy.
Assuming that the bodies collide at some point before you go back to move the platform, you should cache the collision info. Maybe a...
For quick modelling I use Wings3D. I've got an engineering mind and it fits my modelling thought process very well. I've tried using blender...
Check out Sub Rosa. https://twitter.com/SubRosaGame It's core mechanic is making shady business deals.